Profilbild von Julian Rößle

Julian Rößle

Stuttgart Media University - Mobile Media Student

Logo der Hochschule der Medien Stuttgart

I’m Julian Rößle, 26 years old, and a 6th-semester Mobile Media student at Stuttgart Media University (HdM). My main focus lies in Web Design, Web Development, UI/UX Design, Game Development, and Game Design. Beyond that, I’m passionate about photography, video editing, digital art, and everything related to design. In my free time, I enjoy motorcycling, cooking, and staying active. Have fun exploring my portfolio! Contact me: julian.roesle@gmail.com

Skills:

Design:

Development:

Projects:

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HPM Meilen

In Progress

I develop and manage a professional website for a special education practice based in Switzerland. I handle the technical infrastructure, including server hosting setup via Hosttech. Using WordPress, I am responsible for the complete visual design and UI/UX, ensuring a trustworthy and accessible experience for all visitors. After the launch, I provide ongoing administrative management, including security updates and content maintenance.

WordpressWebsite DesignWebsite Administration
website (Not live yet)
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Eve Eventfinder

Finalised

As part of a Mobile App Development course, I created a native Android application designed to help users find and manage local events in real-time. I developed the entire codebase within Android Studio, implementing advanced filtering functions and a dynamic update system. To ensure a professional visual identity, I designed the custom logo and assets using Adobe Illustrator. The project focuses on a user-centric design, providing an intuitive interface for anyone looking to stay connected with their community. It serves as a practical, high-performance solution for discovering nearby activities without missing a single event.

KotlinAndroid StudioFirebaseGoogle Maps APIApp Development
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Paula App

Finalised

In a User Interface Design course, I developed a high-fidelity Figma prototype for "Paula," a virtual assistant designed to empower elderly individuals and support their relatives. The application is operated entirely through voice control, ensuring maximum accessibility and an intuitive experience for seniors. Paula serves as a vital communication bridge, allowing family members to monitor medication adherence and safety updates, such as a relative’s safe return home. The project focuses on enhancing autonomy and providing peace of mind without replacing the essential human connection of caregivers or doctors. It demonstrates a user-centric approach to solving the challenges of aging in a digital world.

FigmaHigh Fidelity PrototypingUI/UX Design
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Strahlenmännchen

Finalised

Commissioned by Murr Media, I executed a comprehensive logo redesign inspired by the minimalist elegance of Picasso’s one-line drawings. The objective was to distill the original identity into a single, fluid form that balances extreme simplicity with distinctive character.

IllustratorLogo DesignBranding
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Animal Sanctuary

Finalised

A comprehensive redesign of the website for my former FÖJ (Voluntary ecological Year) placement. "Heimat für Tiere" is an animal sanctuary and hospice dedicated to providing a safe haven where rescued animals can live out their lives in dignity and pass away in peace. I Developed a modern, user-friendly interface to better convey the sanctuarys mission and encourage support from the community.

Joomla!Website Design
website
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BullethellGame

In Progress

Developed as a university project for Mobile Game Development, this Unity-based title is a fast-paced "survivor-like" bullet hell featuring automated combat and horde survival mechanics. The game is specifically optimized for mobile devices, utilizing intuitive touch controls to navigate through dense waves of enemies. Players collect currency from fallen foes to upgrade their stats, creating a rewarding progression loop designed to maximize survival time. Currently in the prototyping phase, the project is being refined into a release-ready mobile game by the end of the semester.

UnityProcreateC#Game Development
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Battle Goose

In Progress

This Game Art project focuses on the visual development of a 3D action game featuring a distinct Japanese sketch-style aesthetic. The centerpiece is the character design of a "Combat Goose," with dynamic, combat-ready attributes. Beyond character art, I designed a User Interface (UI) and an immersive environment tailored to the games unique POV perspective. The project demonstrates a holistic approach to art direction, ensuring that the hand-drawn feel remains consistent across characters, menus, and the 3D world. It represents a fusion of traditional art styles with modern 3D game environments.

ProcreateIllustratorIndesignGame Art
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Train Game

In Progress

In collaboration with two classmates, I am developing a hexagonal puzzle game where players must arrange track tiles to guide a train to its destination. My primary responsibility lies in Art Direction and Asset Creation, crafting a unique visual hybrid of 3D models and a "paper-like" aesthetic. In addition to the visual design, our team works in Unity/C# to implement core mechanics such as track validation systems. This ensures that the train only proceeds when a continuous and logically sound path has been established. The project showcases a balance between creative art integration and complex technical puzzle logic.

UnityC#ProcreateBlenderGame Design